Difference between revisions of "OGC KML"

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| Full name
 
| Full name
| OGC KML
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| [http://www.opengeospatial.org/standards/kml OGC KML]
 
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| Version
 
| Version
| 2.2.0
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| V 2.2.0
 
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| Amendments
 
| Amendments
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| OpenGIS Implementation Specification
 
| OpenGIS Implementation Specification
 
Application level
 
Application level
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| Related standard(s)
 
| ISO 19118:2011, Geographic information -- Encoding
 
ISO 19136:2007, Geographic information – Geography Markup Language (GML).
 
 
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| Application
 
| Application
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|KML is a human readable and machine ‘processable’ encoding which makes it ideal for web data dissemination. What sets KML apart from GML is that styling of the feature or object is included in the encoding. KML allows the user to define different camera positions, encode hyperlinks in the data, embed images and define textured 3D objects.
 
|KML is a human readable and machine ‘processable’ encoding which makes it ideal for web data dissemination. What sets KML apart from GML is that styling of the feature or object is included in the encoding. KML allows the user to define different camera positions, encode hyperlinks in the data, embed images and define textured 3D objects.
 
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==See also==
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* [[ISO 19118:2011 Geographic information - Encoding]]
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* [[ISO 19136:2007 Geographic information - Geography Markup Language (GML)]]

Latest revision as of 09:12, 12 June 2017

Overview

Full name OGC KML
Version V 2.2.0
Amendments None
Corrigenda None
Published by OGC
Languages English
Online overview http://www.opengeospatial.org/standards/kml
Type of standard OpenGIS Implementation Specification

Application level

Application KML (formerly Keyhole Markup Language) is an XML grammar used to encode and transport representations of geographic data for display in an earth browser. KML is mainly used in earth browsers, such as digital globes, to display and style 2D and 3D data.
Implementation benefits KML is a human readable and machine ‘processable’ encoding which makes it ideal for web data dissemination. What sets KML apart from GML is that styling of the feature or object is included in the encoding. KML allows the user to define different camera positions, encode hyperlinks in the data, embed images and define textured 3D objects.

See also